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Special Weapons Weapon Data Supplement

Phoenix Command: Special Weapons Weapon Data Supplement (1989)

Players
2–12
Playing time
0–0 min
Age
0+
8.00
Average rating
1
Ratings
0.00/5
Weight
Designer:Barry Nakazono, David McKenzie
Artist:Toni Dennis
Publisher:Leading Edge Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 7, Complexity 0, Theme 6
Strategy7.0
Luck7.0
Interaction7.0
Complexity0.0
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Expansion for Base-gameMiniaturesBook

Overview

While primarily thought of as a combat system for Leading Edge's Rhand Morningstar Missions RPG, the original Phoenix Command rules were also intended to be used for man-to-man skirmish wargaming, either on the tabletop or a hex map.

This Special Weapons Supplement to the Phoenix Command Combat System contains all the necessary rules and data for a wide variety of unusual or distinctive weapon systems, included are:- Riot Control Gear, from Tear Gas to Plastic Bullets - Protest Weapons, from Rocks and Bottles to Molotov Cocktails - Incendiary Weapons, from White Phosphorus Grenades to World War II and Modern Flamethrowers - Modern Military Equipment, from Claymore Mines to Miniguns - Archery Equipment, from the Horsebow of ancient times to the modern Compound Target Bow - Weapons of Stealth, from Silencers for Sub-machineguns and Pistols to Garrotes and Strangulation Techniques

This supplement allows Phoenix Command players to incorporate a wide variety of powerful, unusual, or highly specialized weapons into their gaming.

-from the back cover

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