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Box Art (back)
Order of Battle
Prussian III Corps Cavalry
Set Up Display, Ligny & Quatre Bras

Napoleon's Eagles 2: The Hundred Days – The Waterloo Campaign (2023)

Players
2
Best: 2
Playing time
30–240 min
Age
0+
7.85
Average rating
44
Ratings
2.33/5
Weight
#17829
BGG rank
Outside top 5,000
Alternate names:Napoleon's Eagles 2: The Hundred Days – The Waterloo Campaign, June 1815
Designer:Christopher Moeller
Artist:Christopher Moeller
Publisher:Compass Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 4.7, Theme 5
Strategy7.0
Luck5.0
Interaction5.0
Complexity4.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameWargameNapoleonicHand ManagementSimulation

Overview

Napoleon’s Eagles 2: The Hundred Days, is the second game in a series aiming to cover all of the great battles of the Napoleonic era. Following Napoleon’s Eagles: Storm in the East, The Hundred Days covers the Emperor Napoleon’s Belgian campaign in 1815: four battles that culminated in one of the most famous conflicts in history: Waterloo.

Featured are the final four battles of the Napoleonic age: Quatre Bras and Ligny (June 16, 1815), and Waterloo and Wavre (June 18, 1815). Two campaign games allow the battles of the 16th and 18th to be played together, as well as a grand campaign that combines all four battles.

While there are multiple scenarios presented in the game, each with its own special rules and conditions for victory, most battles are won by inflicting nine demoralizations on an opponent’s army, before they do the same to you. Combat is a back and forth affair, using specially designed decks of playing cards. Combat is simple, fast and straightforward, but has a number of subtle wrinkles that you’ll discover during play. Combat units, featuring glorious period artwork, represent infantry and cavalry formations, massed artillery formations, and those leaders operating at the highest levels (Wing and Army command).

Product information Complexity: 5 out of 10 Solitaire Suitability: High Time Scale: abstract (one full day of battle is 6 turns) Unit Scale: Infantry and Cavalry Corps Players: Two Playing Time: 30 to 90 minutes; 4 hours for large campaign

-description from publisher's website

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