Albion 20 (2008)
- This game: Strategy 7, Luck 5, Interaction 5, Complexity 3.8, Theme 5
This game's strategy, luck, interaction, complexity and theme.
Overview
The Napoleonic 20 series expands with France’s long-planned invasion of England finally launched! With only modest complexity and a focused scope employing low unit density on the map (20 pieces or less) and dramatic, fast playing turns, it is the addition of ‘story-driven’ random event cards and night game turns providing the operational pauses and “friction of war” that gives players a great feel for the parry-and-thrust of a Napoleonic campaign as the armies close for battle.
With his newly trained and organized Grande Armée, Napoleon masses his forces in Boulogne for the great invasion. The Franco-Spanish fleet arrives on time to seize control of the English Channel, and a hell-for-leather landing is made aimed straight at London – the Kent Campaign ensues! With special post-landing maneuvering and naval conflict abstractions, Albion 20 adds many fascinating new features to simulate this campaign.
Will the Emperor finally triumph over his arch-rival, “Perfidious Albion?” Or will there always be an England?
Scale: Each unit is 1 corps, each hex is about 1000 meters, and each turn is roughly 3.5 day hours (or 10 night hours).
Expansions
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