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Here is my version of RN. Removes the need of the map card and quick reference. Ladders, railing, and passage ways help with immersion. Added a vault to the upper floor (thief mode expansion). Turn the library 180 deg to indicate you are in the vault.
PnP in a $1 tin from Target (added Hit Tracker with magnets in lid)
My custom copy of Revolver Noir using the Spy vs Spy theme. Personal build only.
Black and white style of Revolver Noir game
Black and white style of Revolver Noir game
Revolver Noir 'Pack o Game-ified'.
The layout of the mansion.
PnP in a $1 tin from Target
Playing while in que for PAX Unplugged
Revolver Noir 'Pack o Game-ified'.

Revolver Noir (2021)

Players
2
Best: 2
Playing time
15–15 min
Age
10+
7.19
Average rating
963
Ratings
1.38/5
Weight
#3412
BGG rank
Top 5,000
Designer:Xavier Davidson
Artist:Jonathan Fisher
Publisher:Matagot +3 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 2.8, Theme 6
Strategy5.0
Luck5.0
Interaction5.0
Complexity2.8
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Card GameDeductionPrint & PlayAction PointsHidden MovementDeduction

Overview

It was supposed to be an easy job, investigating this abandoned mansion. Suddenly a shot rings out in the darkness, the bullet shattering the plaster behind you. Turns out someone is here as well, and only one of you is leaving alive.

Revolver Noir is game for two players that puts you in the shoes of a private eye stuck in a dark mansion with an unknown hostile. Using a combination of detective work and calculated shots in the dark, your goal is to track down your enemy and put an end to them – before they do the same to you.

Finalist (top 3) of Button Shy's 18 Card Challenge: Design a game that doesn't use a table or surface.

Setup

Give one player all the John Doe cards, and the other all the Jane Doe cards. Each player chooses one room in which to start, then places the rest of their cards behind it in their hand. The visible card is your current location.

The turn alternates between players. On your turn, you have Action Points, which you can spend to perform actions like moving, shooting, listening, setting traps, and use the room effect.

Use Room Effect Most rooms in Revolver Noir have a unique effect, which can be used only while you are in that room. To trigger this effect, reveal your location, then follow the instructions on your room card.

Winning the Game The objective is simple. To win, you’ll have to hit your opponent twice.

Expansions

Revolver Noir: Rogue Agents
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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