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Red Rising, Stonemaier Games, 2021 — front cover (image provided by the publisher)
The helium tokens themselves are stored in a wolfs-head tray, which is included in both versions of the game. It's kept on the board during the game and seals tight with a custom lid in the box.
standard version on the left, Collector's Edition on the right
Lead action explanation
the back of the board features the original illustration for the box
If you gain the top card of The Institute, you place 1 influence token nearby. At the end of the game, the player(s) with the most influence tokens gain 4 VP per token, then 2 VP per token for second place and 1 VP per token for all other tokens. In a 2-p
Red Rising
If you gain the top card of Jupiter, you advance once on the fleet track, which has escalating victory points.
custom insert and lid in the Collector's Edition
Red Rising

Red Rising (2021)

Players
1–6
Best: 3
Playing time
45–60 min
Age
14+
6.96
Average rating
9,846
Ratings
2.31/5
Weight
#1071
BGG rank
Top 5,000
Alternate names:Amanecer Rojo +5 more
Designer:Jamey Stegmaier, Alexander Schmidt (II)
Artist:Jacqui Davis, Miles Bensky, Justin Wong (II)
Publisher:Albi +13 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 6, Interaction 4, Complexity 4.6, Theme 6
Strategy5.0
Luck6.0
Interaction4.0
Complexity4.6
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Card GameScience FictionNovel-basedSet CollectionVariable Player PowersHand ManagementOpen DraftingDice RollingTake ThatSolo / Solitaire GameEnd Game Bonuses

Overview

Enter the futuristic universe of Red Rising, based on the book series by Pierce Brown featuring a dystopian society divided into fourteen castes. You represent a house attempting to rise to power as you piece together an assortment of followers (represented by your hand of cards). Will you break the chains of the Society or embrace the dominance of the Golds?

Red Rising is a hand-management, combo-building game for 1-6 players (45-60 minute playing time). You start with a hand of 5 cards, and on your turn you will deploy 1 of those cards to a location on the board, activating that card’s deploy benefit. You will then gain the top card from another location (face up) or the deck (face down), gaining that location's benefit and adding the card to your hand as you enhance your end-game point total. If at any point you’re really happy with your hand, you can instead use your turn to reveal a card from the top of the deck and place it on a location to gain that location’s benefit.

—description from the publisher

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