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MidEvil III:  Subterranean Homesick Blues!
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MidEvil III: Subterranean Homesick Blues! (2007)

Players
2–6
Playing time
60–60 min
Age
10+
6.17
Average rating
39
Ratings
1.00/5
Weight
Designer:Todd Breitenstein, Kerry Breitenstein
Artist:Dave Aikins
Publisher:Twilight Creations, Inc.
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 10, Interaction 5, Complexity 2, Theme 10
Strategy9.0
Luck10.0
Interaction5.0
Complexity2.0
Theme10.0

This game's strategy, luck, interaction, complexity and theme.

FantasyDiceAdventureHorrorRacingExpansion for Base-gameFightingTile PlacementPick-up and DeliverRoll / Spin and MoveDice Rolling

Overview

The castle is nice but, let's face it, the entertainment options are limited. Besides, the skeleton army seems to be growing. And, they are very intent on seeing that you leave.

Maybe it's time to see if the wise man was right. Let's see, he said "collect the pages, find the underground altar, and say the words." If only you could remember WHICH words...

The object of this game is to find the correct spells in the dungeon and get to the altar to finally get home. But the wrong spells will only cause you trouble, to say the least.

Part of the MidEvil/Zombies!!! series

Expands:

MidEvil

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Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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