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Wallenstein
Holly laughs at Joe's strategy lecture.
Game Session Phoenix Leiden 30 December 2009 - Holland
Overall view from above.
That's right, I'm playing Wallenstein!
My redesign box cover to go with my Wallenstein board art.
Wallensteins yellow menace on the plains of nothern germany
Jacob and I playing the 2-player variant
Game Overview -  Phoenix Leiden 30 December 2009 - Holland
My point of view at the end of the game. Second classified with Wallenstein's army.

Wallenstein (2002)

Players
3–5
Best: 4, 5
Playing time
150–150 min
Age
12+
7.45
Average rating
3,710
Ratings
3.30/5
Weight
#986
BGG rank
Top 1,000
Designer:Dirk Henn
Artist:Jörg Asselborn, Christof Tisch
Publisher:Queen Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 4, Interaction 7, Complexity 6.6, Theme 5
Strategy9.0
Luck4.0
Interaction7.0
Complexity6.6
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameEconomicTerritory BuildingPike and ShotAction PointsSimultaneous Action SelectionArea MovementSimulationVariable Phase OrderArea Majority / InfluenceAction QueueCube Tower

Overview

Historically, Albrecht von Wallenstein, duke of Friedland and Mecklenburg, was one of the most important mercenary commanders of the Imperial army during the Thirty Years' War (1618-48). His overweening ambition was to head a large central European empire, which got him dismissed in 1630. Such was his power, however, that the empire was forced to reinstate him when Sweden came into the fray. He recovered Bohemia, but was defeated by Gustavus Adolphus at Lützen, and was again dismissed. His subsequent intrigues with Protestant forces alarmed the Catholic princes who were probably complicit in his assassination in 1634 by Irish mercenaries at Eger, Bohemia.

The game begins with the start of the war, each player controlling several countries. Player actions include the conquest of new countries, tax collection, erection of buildings (i.e. development of the economy), feeding the populace, victualing the army, etc. Some actions increase the chance for unrest, and expensive rebellions can occur. The strongest power at the end wins.

Employs the cube tower included in the publisher's previous game, Im Zeichen des Kreuzes.

Re-implemented by:

Shogun Wallenstein (Second Edition)

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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