Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Thematic Games
All 25 dice, side 8
All 25 regular DWS dice, nicely fit in my storage box
Diceland Cover
A game session in progress.
Entire Diceland Series, Including Penny Arcade Promo

Diceland: Deep White Sea (2002)

Players
2–5
Best: 2
Playing time
20–20 min
Age
10+
6.40
Average rating
271
Ratings
1.92/5
Weight
#10081
BGG rank
Outside top 5,000
Designer:James Ernest, Toivo Rovainen
Artist:Eduardo Muller
Publisher:Cheapass Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 9, Interaction 5, Complexity 3.8, Theme 7
Strategy5.0
Luck9.0
Interaction5.0
Complexity3.8
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

FantasyScience FictionDiceAction / DexterityCollectible ComponentsFightingVariable Player PowersDice Rolling

Overview

James Ernest once again stakes out some uncharted game design territory with Diceland: Deep White Sea. The game consists of five sets of octahedral stiff paper dice, about 2" per edge, with five team members per set. These dice have full-color comic-book style artwork by Eduardo Muller and game information printed on each face, and each die represents a character. Each die is pre-cut and scored, and assembles easily with just tabs and slots. Despite being made from "mere paper," the dice are surprisingly sturdy, and the use of a good quality card stock means they tend to stay in good condition. Unless you accidentally sit on one, of course.

The basic goal is to be the first person to reach 50 points, which are earned by "killing" your opponent's characters. Each turn, you may throw a new character into the arena (if you have any available to throw), have one of your characters use his or her action or power, or have one of your characters move. Movement is done by rotating a die onto a new face on the table. If you throw a new character into play, he or she may immediately use his or her power on the side that lands face up. Available powers may be an attack or a special action. Some of the special actions allow you to, in turn, use the powers of other teammates, triggering a cascading reaction across the table.

Attacking is simple: Each attack has a power rating. If it exceeds the block rating of the defending dice, the defending dice is killed, and the attacker scores its points (printed on side one of each die). If it is equal or less than the defense value, the defending die is merely moved so that a lower value face is face-up, unless it's been "wounded" so many times that it's already on its lowest face, in which case, it dies.

A basic game of Diceland lasts about 20 minutes.

List of Diceland sets and armies

Expansions

Diceland: Penny Arcade
Diceland: Horus Promo Die
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.