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Turf War's Neighbor cards
Components inside the box
Card backs and several cards
A game of Turf War being played
Playing an Ornament card

Turf War (2022)

Players
2–4
Best: 2
Playing time
15–30 min
Age
14+
6.97
Average rating
67
Ratings
2.33/5
Weight
#17056
BGG rank
Outside top 5,000
Designer:Dan Nichols
Publisher:Gadabout Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 6, Interaction 5, Complexity 4.7, Theme 5
Strategy7.0
Luck6.0
Interaction5.0
Complexity4.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameCity BuildingTile PlacementHand ManagementOpen DraftingDeck, Bag, and Pool BuildingRaceVariable Set-upDelayed PurchaseSquare GridPieces as Map

Overview

In this yard-building card game, you race to prove to your neighbors that your lawn is the best on the block – or destroy your rival in the process.

Every game starts with a different, randomized group of Neighbors, each with their own set of criteria. At the start of your turn, you must choose to be Home or Away, giving you access to a different set of actions that you can perform. While Home, you can gain points and abilities by playing cards onto your yard and swaying Neighbors to your side. While Away, you can earn money and get new cards from a shared store, but you leave your yard vulnerable to your rival's mischief. When the last Neighbor has been swayed, the game ends, and whoever has the most points wins.

—description from publisher

Expansions

Turf War: Fantasy Theme Pack
Turf War: Trick-or-Treat
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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