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Mobile vertical wargaming - Start of game turn 2
Overlord scenario. Where should the Western Allies land?
Game contents. Note 2 inch box and paper maps.
advance copy for quality check
And it begins!
Box Back
Finally got the game to the table- fortunately, it's a huge one.
mounted map
Karl as the Soviets and Bob as the Wallies. I taught, advised, and cajoled both of them. Gameology Pasadena 28th October 2023

Downfall: Conquest of the Third Reich, 1942-1945 (2023)

Players
2
Best: 2
Playing time
360–720 min
Age
14+
8.15
Average rating
363
Ratings
2.97/5
Weight
#4614
BGG rank
Top 5,000
Designer:John H. Butterfield, Chad Jensen
Artist:Mark Simonitch, Chad Jensen
Publisher:GMT Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 9, Interaction 5, Complexity 5.9, Theme 5
Strategy7.0
Luck9.0
Interaction5.0
Complexity5.9
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridSimulationDice RollingVariable Phase OrderGrid MovementVariable Set-upMovement Points

Overview

Downfall is a two-player game on the conquest of the Third Reich in World War II. One player controls the Western Allies and the other the Soviet Union in their joint effort to destroy the Axis. Though the two players share the goal of defeating the Reich, each seeks a victory that favors their dominance in post-war Europe. To this end, each player controls two factions:

The Western player commands the Western Allies faction and the OKH faction, that is the German and minor Axis armies battling the Soviet Union in the east (Oberkommando des Heeres). The Soviet player commands the Soviet faction and the OKW faction, that is the German and Italian armies facing the Western allies in the west (Oberkommando der Wehrmacht).

Gameplay is driven by Downfall’s innovative initiative track. The faction with the initiative chooses an order, pays its initiative cost by advancing their marker along the track, and performs the order. Then, the faction with the initiative (based on the updated positions of the markers) chooses the next order. There is no set sequence of play; initiative expenditures determine who goes next. The progress of faction markers along the track also trigger strategic events, changes in weather, and advancement of game turns.

—description from the publisher

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