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Invasion underway. This was a game between my brother and I circa 1984.
Black Sea Black Death
setting up units for Ozereyka beachhead
Copyright ©Rodger B. MacGowan, All Rights Reserved
Map and rules

Black Sea Black Death (1982)

Players
2–4
Best: 2
Playing time
360–360 min
Age
12+
7.27
Average rating
67
Ratings
3.92/5
Weight
#14381
BGG rank
Outside top 5,000
Designer:Jack Radey
Artist:Rodger B. MacGowan
Publisher:People's War Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 9, Interaction 5, Complexity 7.8, Theme 5
Strategy7.0
Luck9.0
Interaction5.0
Complexity7.8
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridSimulationDice RollingGrid MovementVariable Set-upMovement Points

Overview

Black Sea * Black Death is a simulation-game for 2 to 4 players of the Soviet amphibious operations conducted in early February of 1943 as a part of Operation Gory/Morsky (Mountains/Sea).

The objective of Operation Morsky was to surround and take the port city of Novorossisk, opening the way to a drive on Anapa which cut the main supply line keeping the German 17th Army alive in the Kuban-Taman area.

The game covers a battle of 9 1/2 days on a scale of one half mile per hex (800 meters) and one turn per day. Fighting takes place on beaches, in mountains, in an industrial city and in the air overhead, with the units involved being mostly of battalion or company size (roughly 100 men per strength point), with naval units representing one ship or two boats, and air units each representing ten aircraft.

There are some unusual concepts in the game system, as well as a considerable amount of detail.

Game Scale: Turn: Impulses = 4-5 hours, 5-6 impulses per day Hex: 880 yards / 804 meters Units: Company to Regiment

Game Inventory: One 22 x 34" full-color mapsheet Two dual-side printed countersheets (1 combat, 1 markers - 600 1/2" counters) One 40-page Black Sea - Black Death rules booklet Two Player Aid cards (in rules booklet) One 4-page Charts & Tables booklet (in rule booklet) Two 6-sided dice

Players: 1 or more Playing Time: 2-20 hours Complexity: Medium Solitaire Suitability: Moderate

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