Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Family Games
Sleeved cards fit just fine (Mayday Green 7041)
Box Cover
Glow in the dark
Don't Go In There 2 Players
Setup for Halloween Game Night
The haunted house dice tower is so cool!
Game box and components
Dice tower under blacklight
Don't go in there 14
Don’t Go In There || IG: @tabltetopsavants

Don't Go In There (2022)

Players
2–5
Best: 4
Playing time
25–35 min
Age
14+
6.61
Average rating
1,234
Ratings
1.74/5
Weight
#4368
BGG rank
Top 5,000
Alternate names:Не ходи сюди +1 more
Designer:Jeff Chin, Andrew Nerger
Artist:Rupert Lewis Jones
Publisher:Gameland 游戏大陆 +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 10, Interaction 5, Complexity 3.5, Theme 6
Strategy5.0
Luck10.0
Interaction5.0
Complexity3.5
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Card GameDiceHorrorSet CollectionOpen DraftingDice RollingPush Your LuckVariable Set-upConstrained BiddingSelection Order Bid

Overview

You play as meddling kids exploring a creepy haunted house. You knew you shouldn't touch anything, but like any protagonist in a horror story, your curiosity got the best of you and now you've accidentally awoken an evil presence in the house. You'll have to undo the Curse to escape with your sanity or forever be haunted! It's an easy-to-learn game of push-your-luck and "set destruction." Decide how risky to play as you venture deep into the haunted house. Do you take first choice of the items and risk attracting Ghosts, or play it safe? Collect the right items and you can dispel some of your Curses.

On your turn, choose a part of the haunted house to explore by placing a token in one of the 3 rooms. Each room has a line of 4 spaces. The deeper you go into a room, the more likely you are to get the Cursed Card you desire, but be careful! The further you go, the more Ghosts will haunt you.

When 3 tokens have been placed into a room, the Ghost dice are rolled and players gain Ghost tokens, but may negate Ghosts if they stay toward the back of the line. Next, players will take cards from the room in order of how far each player ventured into the room.

At the end of the game. The player with the most Ghost tokens is possessed and gains extra Curses. The player with the fewest Curses wins!

Expansions

Don't Go In There: Ouija Board Promo Pack
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.