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Carcassonne: The Discovery
Carcassonne: The Discovery
Carcassonne: The Discovery
2 player game
Mmmmmm, meeples! ("gummibarchen" obtained from the Hans in Gluck booth - Essen 2005)
Carcassonne: The Discovery
Carcassonne: The Discovery
Carcassonne: The Discovery
Playing Carcassonne with my almost 5 year old.

Carcassonne: The Discovery (2005)

Players
2–5
Best: 2, 3
Playing time
30–45 min
Age
12+
6.48
Average rating
2,344
Ratings
1.94/5
Weight
#3446
BGG rank
Top 5,000
Alternate names:Carcassonne Felfedezők +6 more
Designer:Leo Colovini, Klaus-Jürgen Wrede
Artist:Fabio Visintin, Stefano Mondini
Publisher:Rio Grande Games +8 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 7, Complexity 3.9, Theme 6
Strategy7.0
Luck5.0
Interaction7.0
Complexity3.9
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

ExplorationMedievalTerritory BuildingTile PlacementArea Majority / Influence

Overview

The Discovery is a stand-alone Carcassonne game.

The inhabitants of Carcassonne have discovered a new region far away from their homeland - one that consists of meadows, mountains and seas. The followers, of which each player only has four (with a fifth for the scoring track) get placed as robbers (in the mountains), seafarers (on the seas) or explorers (on the meadows). On a player's turn, they must place a tile and may then place a follower on it.

As in the original game, tiles may only be placed so that identical landscape types match up. A follower may only be placed when no other follower has been placed there yet. When the follower is removed, however, then the size of the region in which the follower is located brings points - regardless of whether the region has been closed off or not, although closed off regions score considerably more points. There's also an additional rule that lets mountainous regions increase in value, even if they've already been completed.

This is a distinctly simpler version of Carcassonne than the original. This was the goal during the development of the game. It should have simpler rules, but offer greater strategic depth. What is interesting about the game is that regions aren't scored automatically any more (when they are closed off), this is a decision left to the player (the removing of the follower). Since the regions can only get more valuable, this ensures many agonizing decisions.

(From Gamewire and Spielbox)

This game is part of the Carcassonne series.

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