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Box cover
Empire's End, Brotherwise Games, 2022 — mock-up at GAMA Expo 2022
2 player end game
Cover
Upgrading your land
@SPIEL'23 W in 4P game with 173
Hungarian box (Gémklub)
Components 2
My empire is declining. Plz do not give up your empire!!!
English retail edition - Back of the box

Empire's End (2023)

Players
2–4
Best: 3, 4
Playing time
45–60 min
Age
13+
6.92
Average rating
2,481
Ratings
2.41/5
Weight
#2209
BGG rank
Top 5,000
Alternate names:A Birodalom Alkonya +3 more
Designer:John D. Clair
Artist:Kwanchai Moriya
Publisher:Gémklub +5 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 4, Interaction 7, Complexity 4.8, Theme 5
Strategy7.0
Luck4.0
Interaction7.0
Complexity4.8
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

CivilizationAncientAuction / BiddingHand ManagementTurn Order: AuctionEventsEnd Game BonusesIncomeIncrease Value of Unchosen ResourcesAuction: Turn Order Until PassConstrained BiddingAuction: Multiple LotClosed Economy AuctionAuction Compensation

Overview

You lead a grand civilization at the height of its influence, but can you save it from collapse? In Empire's End, 2-4 players compete to keep calamity at bay. Empire's End marries the intuitive and elegant mechanism of reverse-bidding with engine-building, long-term planning, and strategic depth. The result is a game with a quick tempo, abundant tension, and multiple challenging paths to victory.

Players begin with a civilization at the height of its power. Play proceeds through a series of phases, varying as you progress through the game. During the Disaster phase, players face a common threat such as famine, a flood, or barbarians. The player who ends the bidding must take the disaster, which devastates one of their territories.

With each disaster that befalls an empire, its people grow in wisdom and resilience. In the style of the modern classic game No Thanks, resources bid by all players will end up in the hands of the player who ultimately takes the disaster card. That player also gains a new ability, an innovation that reflects their empire's ability to adapt in the face of challenging times.

Each turn, players move along a progress track that dictates whether they will face a disaster or another type of phase. Players can gain new resources during Production phases, rebuild lost territories during Industry phases, and challenge one another during Military phases. At the end of the progress track, the game is concluded and the winner is the civilization with the greatest number of victory points. Intact territories contribute points, but innovations and military successes can provide alternative ways to win.

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