Operation Olympic: The Invasion of Japan 1 November 1945 (1974)
Players
1–2
Best: 1
Playing time
120–120 min
Age
12+
6.24
Average rating
144
Ratings
2.41/5
Weight
#15499
BGG rank
Outside top 5,000
Designer:Jim Dunnigan
Artist:Redmond Aksel Simonsen
Publisher:Decision Games (I) +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
- This game: Strategy 7, Luck 7, Interaction 2, Complexity 4.8, Theme 5
Strategy7.0
Luck7.0
Interaction2.0
Complexity4.8
Theme5.0
This game's strategy, luck, interaction, complexity and theme.
WargameWorld War IISecret Unit DeploymentHexagon GridSimulationDice RollingGrid MovementSolo / Solitaire GameEventsMovement PointsZone of Control
Overview
Operation Olympic is a hypothetical simulation of the planned invasion of Kyushu, the southernmost of the Japanese Home Islands in November 1945. It was designed to secure a base of operations for the follow-up Operation Coronet, which was scheduled to be launched against the principal Home Island of Honshu in March 1946.
Units are regiments and brigades, hexes are 6.5 kilometers side to side, a game turn represents one week of real time. There are scenarios for solitaire and two-player games.
Published in Strategy & Tactics #45 (July-August 1974).
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