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Lorelei's (Age 11!) cover for this month's game: Operation Olympic.
Operation Olympic counters High Resolution
Myazaki and Ariake invasion area - End turn 1 - Ubo is taken by amphibious assault - Moderate resistance and casualties in this sector contrary to Ariake sector where a massive Tokko attack (100 casualties points) and strong resistance gave very high casu
Operation Olympic: The Invasion of Japan 1 November 1945
Here is Operation Olympic - End of 1st Turn - Historical Landings options - General view

Operation Olympic: The Invasion of Japan 1 November 1945 (1974)

Players
1–2
Best: 1
Playing time
120–120 min
Age
12+
6.24
Average rating
144
Ratings
2.41/5
Weight
#15499
BGG rank
Outside top 5,000
Designer:Jim Dunnigan
Artist:Redmond Aksel Simonsen
Publisher:Decision Games (I) +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 2, Complexity 4.8, Theme 5
Strategy7.0
Luck7.0
Interaction2.0
Complexity4.8
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IISecret Unit DeploymentHexagon GridSimulationDice RollingGrid MovementSolo / Solitaire GameEventsMovement PointsZone of Control

Overview

Operation Olympic is a hypothetical simulation of the planned invasion of Kyushu, the southernmost of the Japanese Home Islands in November 1945. It was designed to secure a base of operations for the follow-up Operation Coronet, which was scheduled to be launched against the principal Home Island of Honshu in March 1946.

Units are regiments and brigades, hexes are 6.5 kilometers side to side, a game turn represents one week of real time. There are scenarios for solitaire and two-player games.

Published in Strategy & Tactics #45 (July-August 1974).

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