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PENTAFORCE Club - 2026 05 27 Western Desert - Campaigns in Egypt and Libya Feb 41 II: Tobruk is surrounded and Commonwealth troops are advancing. Malta is constantly being bombed by the Axis air forces
Hobby Japan edition
Hobby Japan edition
the 2 maps joined
PENTAFORCE Club - 2026 05 27 Western Desert - Campaigns in Egypt and Libya Feb 41 I: despite the arrival of Italian reinforcements and the redeployment of British troops in Greece,   General O'Connor's advance continues towards Gazala

Western Desert (1982)

Players
2
Best: 2
Playing time
180–360 min
Age
0+
7.55
Average rating
158
Ratings
3.67/5
Weight
#9001
BGG rank
Outside top 5,000
Designer:Frank Chadwick, John Astell
Artist:Rodger B. MacGowan, Paul Richard "Rich" Banner
Publisher:Game Designers' Workshop (GDW Games) +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 7.3, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity7.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridSimulationDice RollingGrid MovementMovement PointsZone of Control

Overview

The campaign in Egypt and Libya 1940-43

In September 1940, Marshal Graziani's Italian 10th Army crossed the frontier from Libya into Egypt with the strategic Nile Delta and the Suez Canal as its objective. The offensive soon faltered. In December, General O'Connor led the outnumbered Allies in a counter-attack that crushed the 10th Army and threw the remnants out of Cyrenaica. So began two years of fluid, seesaw operations waged by Axis and Allies at the edge of the desert on the rim of Africa.

Western Desert, Europa VI, simulates the campaigns in Egypt and Libya from December 1940 until January 1943, as well as the peripheral operations on Malta and Cyprus, and in Syria and Lebanon. Two 21" x 27" maps display the battlegrounds from Tripoli to the Levant, along with Cyprus, Crete, Malta, and part of Sicily. Over a dozen types of terrain are charted. More than 400 die cut cardboard counters represent the military units that took part in the campaign. The Italian 10th Army and 5th Army, Rommel's Afrika Korps, and the British 9th Army and 8th Army (containing troops of many na-tionalities) are deployed as individual battalions, regiments, brigades, and divisions — each with its historical strengths and capabilities. Aircraft units are groups of approximately 40-50 planes organized by type (such as fighter or dive-bomber) and model (from obsolete CR.42 biplanes to Me109's and Spitfires). The rules utilize basic Europa game mechanics as a framework, with specialized rules covering the historical situation in more detail.

Western Desert is designed to be played by itself as a separate game and also to mate readily with The Europa Series games.

Game Components:

two 21" x 27" maps 480 die cut counters complete set of rules chart set two dices

Playing Time: 6+ hours Number of Players: 2 players Complexity: Master

Design: John M. Astell and Frank A. Chadwick Art Director: Paul R. Banner

(from the back of the box and user's description)

Expansions

The Near East
Master Europa 104: Southern Front
Enter Rommel (Europa Battle Scenario #2)
El Alamein (Europa Demonstration Battle #1)
The Med
Hitler Turns South
Not available yet

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