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TSS countersheet 1, front
Terrible Swift Sword: Battle of Gettysburg Game
TSS countersheet 2, front
TSS 2nd looking West (over 4th map)

Terrible Swift Sword: Battle of Gettysburg Game (1976)

Players
2–6
Best: 2, 4, 5, 6, 6+
Playing time
420–4200 min
Age
12+
7.52
Average rating
417
Ratings
4.18/5
Weight
#5245
BGG rank
Outside top 5,000
Alternate names:Terrible Swift Sword: The Three Days of Gettysburg
Designer:Richard H. Berg
Artist:Redmond Aksel Simonsen, Larry Elmore, Ivor M. Janci, The West Point Museum, Tom Darden
Publisher:Tactical Studies Rules (TSR) +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 8.4, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity8.4
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameAmerican Civil WarPost-NapoleonicHexagon GridDice RollingRatio / Combat Results TableZone of Control

Overview

Three full days of Gettysburg at a small-unit level including counters for individual leaders and horses. Many short scenarios are available but its appeal is the 125-turn 60+-hour full game. Inspiration for the Great Battles of the American Civil War series of games.

The name Terrible Swift Sword is taken from the Civil War era song "Battle Hymn of the Republic," which has in its opening lines "He hath loosed the fateful lightning of his terrible swift sword."

(from first edition,soap box side of box:)

TERRIBLE SWIFT SWORD: The Three Days of Gettysburg is a grand tactical simulation of one of the most decisive battles of all time: Gettyburg.

Three days of cataclysmic combat saw 50,000 Americans lost. The game utilizes colourful cardboard playing pieces that accurately represent the size and strength of all the Union and Confederate units actually involved in the battle.

The beautifully illustrated map effectively portrays the unusual waves of ridges and scattered forests that criss-cross the battlefield.

The units move,position,and engage for battle across the map through a super imposed hexangonal grid,which functions like a chessboard's squares.

Simple probability charts determine each exciting confrontation's outcome.

Contains: 32 page rules booklet; three 22"x34" soft map sections; 2000 die-cut cardboard playing pieces; and various play aids.

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