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Counter Sheet 1 (front side)
Map Detail
Agincourt: The Triumph of Archery over Armor, 1415
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Historical Scenario Setup

Agincourt: The Triumph of Archery over Armor, 1415 (1978)

Players
2
Best: 1, 2
Playing time
180–180 min
Age
12+
6.35
Average rating
105
Ratings
2.55/5
Weight
#16919
BGG rank
Outside top 5,000
Designer:Jim Dunnigan
Artist:Redmond Aksel Simonsen
Publisher:SPI (Simulations Publications, Inc.)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 5.1, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity5.1
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameMedievalRenaissanceHexagon GridSimulationDice RollingGrid MovementRatio / Combat Results TableMovement Points

Overview

Agincourt recreates the well known battle in 1415 of the same name. Each hex is 34 yards, counters from 250-500 men (1000 if double sized) or 1-2 artillery pieces. Each turn is 3 minutes. Each player alternates as the "phasing" player and moves in impulses, after each of which the opposing player can engage in archery fire. After movement morale is checked and then melee combat may occur. Combat results are calculated by percentile dice on a CRT. Losses are imposed by "line" of which units start with 2, 3, or 7. When a unit loses all its lines it is eliminated. Morale is tracked both for individual units and for each side as a whole.

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