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All together: Flying Colors (1st ed.), Ship of the Line and Serpents of the Seas
Flamborough Head
The Original Six Frigates of the United States Navy.
Duel: Constitution vs. Guerriere
C3i Magazine #24 Countersheet Front with Optional & Errata Counters for GMT Battle for Normandy

Serpents of the Seas (2010)

Players
1–4
Best: 2
Playing time
150–150 min
Age
0+
7.71
Average rating
188
Ratings
3.08/5
Weight
#7690
BGG rank
Outside top 5,000
Designer:Mike Nagel
Artist:Rodger B. MacGowan
Publisher:GMT Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 6.2, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity6.2
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

NauticalWargameNapoleonicAmerican Revolutionary WarHexagon GridSimulationDice Rolling

Overview

Serpents of the Seas is the second volume in the Flying Colors series of naval combat games, and represents frigate actions and the rise of the American Navy.

Unlike the larger battles between ships of the line depicted in Flying Colors, Serpents of the Seas includes sixteen battles from the American Revolutionary era and the War of 1812 that involve smaller ships -- from tiny gunboats with only one or two cannon through “5th Rate” frigates of less than 50 guns.

Also depicted are three dozen “Ship Duels” between one or two vessels on a side, like the mighty Constitution (“Old Ironsides”) against her foes Java and Guerriere. To make these duels more challenging, an all new initiative system has been created using activation cards that might grant players a jump on their opponents, but limit their flexibility in the process. The cards can also be used as events that provide additional shipboard flavor. These new systems are fully compatible with the original Flying Colors game, with mechanics that can be selected a la carte.

COMPONENTS

3 22"x34" full-color maps 2 Countersheets 2 Player Aid Cards 55 Initiative Cards Rule Book Play Book 1 10-sided die

TIME SCALE: 5-10 minutes per turn MAP SCALE: 100 meters per hex UNIT SCALE: Individual Ships NUMBER OF PLAYERS: One to Four

(from GMT website)

Expansions

Flying Colors: Beat to Quarters, Vol II
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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