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Jonas, the sole survivor on the SS Red November decided to try and save the sinking ship on his own.
sub closeup #1
Custom 3D sub (in progress)
Red November
Custom 3D sub (alomost done)
Custom board because the original was just too small for all of us to crowd around and read at night. Also, the board does seem to get crowded a bit, at least with six or more players.
3D Sub in progress: Added more hull + front top cockpit dome window
I have no problems with the small board, but I know many players want to print a bigger one - here is clean file for it.
Red November
Things were going really bad for the Gnomes....but nobody could have predicted what  was coming

Red November (2008)

Players
1–8
Best: 4
Playing time
60–120 min
Age
13+
6.29
Average rating
8,220
Ratings
2.07/5
Weight
#2775
BGG rank
Top 5,000
Alternate names:Czerwony Listopad +9 more
Designer:Bruno Faidutti, Jef Gontier
Artist:Bruno Faidutti, Jef Gontier, Christophe Madura
Publisher:Fantasy Flight Games +8 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 6, Interaction 5, Complexity 4.1, Theme 6
Strategy5.0
Luck6.0
Interaction5.0
Complexity4.1
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

NauticalFantasyHumorCooperative GameHand ManagementArea MovementDice RollingTurn Order: Time Track

Overview

Red November is a cooperative game in a gnomish attack submarine where everything is going wrong. The sub is descending and the water pressure increasing, the nuclear reactor is overheating, the nuclear missile launchers are pre-igniting, fires and water leaks are everywhere, there's a giant Kraken looming nearby and there’s very little oxygen and vodka left. While the storyline feels more and more like a disaster movie, the players must get organized to solve the problems, divide the tasks among themselves to minimize the risks, and sometimes accept to sacrifice themselves for the common cause.

The game is played on the map of the submarine. The conditions in the submarine are represented by three disaster tracks: Asphyxiation, Heat and Pressure. During the game, these conditions get worse, and if anyone of them reaches its maximum value, the submarine is lost. In addition, various emergencies can occur which have to be dealt with swiftly, or they'll also lead to the loss of the submarine.

Each turn, a player can move to a new location, and perform some action there. Such an action can be repairs (which will improve conditions on the sub and/or fix emergencies), removing obstacles (unblocking hatches, removing flooding or extinguishing fires) or stocking up on equipment (which will help with later actions). Each action is paid for with time. The more time a player spends on an action, the greater the chance of success. After each player's turn, a number of events will happen; the more time was spent, the more events will occur. Such events will be the worsening of conditions in the submarine, or the triggering of emergencies.

If the Gnomes can keep alive long enough, rescue will arrive and the game is won.

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