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1809: Napoleon's Danube Campaign
1809: Napoleon's Danube Campaign
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1809: Napoleon's Danube Campaign (1984)

Players
2
Best: 2
Playing time
240–1200 min
Age
12+
6.54
Average rating
197
Ratings
3.38/5
Weight
#11447
BGG rank
Outside top 5,000
Designer:Kevin Zucker
Artist:James Talbot, Ted Koller
Publisher:Victory Games (I)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 6.8, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity6.8
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameNapoleonicHexagon GridSimulationDice RollingMovement Points

Overview

The Campaign: Three grueling months of bitter conflict, thrusting Napoleon's "little conscripts" against a re-vitalized Austrian army determined to avenge its humiliating defeats of the past. An embattled advance along more than 200 miles of the Danube Valley in a contest of maneuver, thrust, and counterthrust immortalized on such battlefields as Abensberg, Ratisbon, Ebelsberg, Aspern-Essling, and Wagram.

The System Design: A proven classic representation of Napoleonic warfare, demanding a delicate balance among command and communication, daring and discretion. A dynamic exercise in the application of limited administrative resources to maneuver, and a tense contest of skill, finesse, and hammer blows.

The Presentation: Sophistication without needless complexity. An innovative rules format, complementing the exceptional graphics, quickly orients players to the game's essential and subtle relationships.

The Game: The ultimate experience in Napoleonic gaming — quickly grasped, a lifetime to master, an endless challenge.

• Four Complete-Scenario ranging from the brief Aspern-Essling and Wagram battle scenarios to the lengthy Historical and Alternate campaigns. • Historic Leaders... including every major commander who participated in the campaign, each individually rated for essential command characteristics. • Optional Rules... to permit hidden movement of force, simulate the loss and regaining of combat effectiveness, and introduce the effects of fatigue.

CONTENTS: 260 1/2-inch Counters 2 22"x32" Mapsheets 1 22"x 16" Mapsheet 1 Rules Booklet 2 Organization Displays 1 Six-sided Die 1 Counter Storage Tray

TIME SCALE: Two days per turn. MAP SCALE: Two miles per hex. UNIT SCALE: Division/brigade. PLAYERS: Two. PLAYING TIME: From 3 hours for a short scenario, to 20 or more hours for an entire campaign.

(from the back of the box)

Wagram Campaign, using the same system as other Napoleonic games by Zucker (Napoleon at Bay, Bonaparte in Italy, Sun of Austerlitz, etc) that emphasizes command, logistics, and lines of communication.

GAME SYSTEM: CAMPAIGNS System - Series 1X = 3,200m/hex, 1,000 men/SP, 2 days/turn.

1809: NAPOLEON'S DANUBE CAMPAIGN is a two player, Division level simulation of Napoleon's 1809 Danube Campaign against a revitalized Austrian army determined to avenge its humiliating defeats of the past. It covers three months of bitter conflict requiring an advance over more than 200 miles of the Danube Valley in a campaign of maneuver, thrust and counterthrust immortalized on such battlefields as Abensberg, Ratisbon, Ebelsberg, Aspern-Essling, and Wagram.

The game uses an interactive Igo/Hugo sequence with an emphasis on leadership. It is a dynamic exercise in the application of limited administrative resources to maneuver, and a contest of skill, finesse, and hammer blows. Each Game Turn represents two days of real time. Each map hex equals two miles from side to side. Optional rules permit hidden movement, simulate the loss and regaining of combat effectiveness, and model the effects of fatigue. Four complete scenarios are included -- ranging from the brief Aspern-Essling and Wagram battle scenarios to the lengthy Historical and Alternate campaigns.

(BGG user's description)

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