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The Sun of Austerlitz (2003)

Players
2
Best: 2
Playing time
120–120 min
Age
12+
7.34
Average rating
99
Ratings
3.43/5
Weight
#12112
BGG rank
Outside top 5,000
Alternate names:The Sun of Austerlitz
Designer:Kevin Zucker
Artist:Mark Simonitch, Joe Youst, Mark Hinkle, François Gérard
Publisher:OSG (Operational Studies Group)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 6.9, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity6.9
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameNapoleonicHexagon GridSimulationDice RollingMovement Points

Overview

THE SUN OF AUSTERLITZ

Napoleon's campaign in Moravia 1805

Components: One 22 x 34" map, 280 counters, 20 pages of rules, 7 player aid charts for setup and organization displays. November-December 1805.

Map covers the territory from Znaim and Brunn to Olmutz and Ostrava, with the regular 2 miles to the hex. And it can mate with the "1809" map (Victory Games), allowing for a precession of the campaign through Durrenstein and Znaim.

The campaign scenario begins on 15 November, with the Russians retiring on Brünn and the French in pursuit. A second scenario begins with the French spread out around Brünn and the Coalition forces in Olmütz. Fortunately for Napoleon, the Allies attacked, but what if they had not? With the imminent entry of Prussia into the war, Napoleon would have been forced to advance on Olmütz, and his forces would have been beyond their LOC.

Detailing Napoleon's campaign in Moravia, 1805, Sun of Austerliz is the only game to simulate the whole campaign at the operational level (2 mi/2 days/1,000 men) from the Fall of Vienna through the actions of Hollabrunn, Schoengrabern, and Wischau, to Austerlitz.

GAME SYSTEM: CAMPAIGNS System - Series 1X = - scale = 3,200m/hex, - time = 2 days/turn - strength = 1,000 men/SP, .

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