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Mechwarrior: Dark Age
Example of a Factory Set from WizKids
Mechwarrior: Dark Age
Mechwarrior city scenery terrain created from selection of hard-card & resin buildings, with road tiles mounted on 2 large MDF boards.
Mechwarrior: Dark Age

Mechwarrior: Dark Age (2002)

Players
2–10
Best: 2
Playing time
60–60 min
Age
10+
6.31
Average rating
763
Ratings
2.71/5
Weight
#7325
BGG rank
Outside top 5,000
Alternate names:Mechwarrior: Age of Destruction
Designer:Kevin Barrett, Matt Robinson, Paul Nobles
Artist:Ethan Pasternack, Kevin Perrine, Sandra Garavito, Kian Chai NG
Publisher:WizKids (I)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 5.4, Theme 6
Strategy7.0
Luck7.0
Interaction5.0
Complexity5.4
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionDiceWargameCollectible ComponentsMiniaturesAction PointsVariable Player Powers

Overview

Mechwarrior: Dark Age is Wizkids Games continuation of the BattleTech property. Jordan Weisman has tasked his design team with using the click-dials used in Mage Knight/Mage Knight Dungeons/Hero Clix to present a system of combined arms warfare in the BattleTech universe. The system encourages use of Battlemechs, vehicles, and infantry to conquer your opponent. The vehicles and infantry have dials similar to Mage Knight figures, with some new symbols to indicate new game mechanics. Vehicles have long bases, like the mounted units. Battlemechs use larger dials and include a heat dial which modifies three of the stats as the mech performs more actions. The final result, while similar to Mage Knight is much more, using the simple action based system and dials, and bringing a new form of wargaming to the table.

Expansions

Mechwarrior: Dark Age – Fire for Effect Expansion Pack
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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