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Cards at Sea
Front of bag (showing rules)
Back of bag (showing cards)
My two copies of this Naval war expansion, CARDS AT SEA, with boxes using Tuckboxmaker.
The Avalon Hill Style card back that I used when printing my copies of Cards At Sea

Cards at Sea (2011)

Players
3–9
Playing time
0–0 min
Age
12+
7.67
Average rating
3
Ratings
0.00/5
Weight
Designer:Mike Sanches
Publisher:Vaipa Express
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 6, Interaction 9, Complexity 0, Theme 5
Strategy9.0
Luck6.0
Interaction9.0
Complexity0.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameNauticalWargameExpansion for Base-gameWorld War IIHand Management

Overview

This expansion includes:

Over 100 new units, almost tripling the number of ships (BB's & CV's) in the game: The rest of the German, Italian, Japanese, British, and U.S. fleets are included. Modified ships (the Japanese Battleship/Carrier Conversions) are included. The French, Russian, and Greek fleets are included. Land-Based Air (LBA) is included. Complete rules for the new units and scenarios are included: Simply add the new ships and play normally. A "Naval Air War" game that not only places the proper emphasis on the air arm of the fleet, but maintains the fast-paced action of the game. A two-player, multi-battle campaign game where the Axis and Allied players fight the course of the war in less than 2 hours.

[Description taken from VAIPA website]

Expands:

Naval War

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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