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Opening the box -- complete with pungent new-game fresh-ink smell.
All counters punched !
A sampling of counters. Artwork by Charles Kibler, Lee Brimmicombe-Wood and Chad Jensen.
Come now comrade.  Look at this Summary of Orders.  Which one will your former unit be using next?
Scenario 2 - Turn 7 - veteran Grenadiers penetrate the western fringes of Gorschetschnoje. StuGs are winning duels with defending T-34s.
Map #4 -- cemetery hill.
A platoon of T-34s clash with a platoon of PzIVs amongst the remnants of another skirmish.
Final card sample.
Pz VIE
First scenario.

Fighting Formations: Grossdeutschland Motorized Infantry Division (2011)

Players
2
Best: 2
Playing time
180–180 min
Age
0+
7.62
Average rating
1,031
Ratings
3.27/5
Weight
#2654
BGG rank
Top 5,000
Alternate names:Fighting Formations: Großdeutschland Infantry Division
Designer:Chad Jensen
Artist:Rodger B. MacGowan, Lee Brimmicombe-Wood, Charles Kibler, Chad Jensen
Publisher:GMT Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 6, Interaction 5, Complexity 6.5, Theme 5
Strategy9.0
Luck6.0
Interaction5.0
Complexity6.5
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridSimulationDice RollingVariable Phase OrderTurn Order: Time TrackGrid MovementAction DraftingLine of Sight

Overview

Fighting Formations is a fledgling series of games, which will focus on several battles of various individual formations during World War II. The first title in the series is "Grossdeutschland Infantry Division." Future titles aren't yet set in stone but could be devoted to other famous divisions (Big Red One), Corps (Afrika Korps), regiments (442nd RCT), Commando troops, Ranger battalions, etc.

The scale of the game is 75 meters per hex with turns representing about 5 minutes of real time. Units are squads, guns with their inherent crews, and individual vehicles. Platoons are also employed.

The game has card Assets -- including such things as snipers, artillery, air support or demolitions -- but is not card-driven. It is also not the typical Igo-Yougo fare with a strict sequence of play. Instead, the base game engine is an impulse-type back and forth mechanic whereby the various Orders carry with them a certain cost in Initiative, with the person having the most Initiative at any given time being able to take the next action on the map.

This first game has the following components:

4 22" x 34" back-printed mapsheets 5 countersheets 55 cards 24-page series rulebook 48-page playbook an 8.5" x 22" track display several cardstock player aids dice: 2d6, 2d8, 2d10, 2d12 & 2d20 10 wooden cubes 1 wooden pawn

Fighting Formations FAQ

Expansions

Fighting Formations: Grossdeutschland Division's Battle for Kharkov
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