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Nemo's War during a power outage that lasted several days.
This is the finished version of my graphical redesign, which I printed at Costco for $7. Time to play...
A new, unofficial "Steampunked" map for Nemo's War.  It's 95% done.
This wonderful game didn't get the bits it deserved, so I've been gradually pimping out my copy. I've wanted to try out Sculpey and thought it might work for a custom Nautilus sculpt, so I made one today. The tail needs some help, but it worked out OK.
I'm working on a graphical redesign for this amazing game, and this is the map I'll likely go with.

Nemo's War (2009)

Players
1
Best: 1
Playing time
45–45 min
Age
0+
7.03
Average rating
332
Ratings
2.00/5
Weight
#6752
BGG rank
Outside top 5,000
Designer:Chris Taylor (I)
Artist:Tim Allen
Publisher:Victory Point Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 2, Complexity 4, Theme 6
Strategy7.0
Luck5.0
Interaction2.0
Complexity4.0
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

NauticalScience FictionWargameNovel-basedSecret Unit DeploymentCampaign / Battle Card DrivenPoint to Point MovementSolo / Solitaire Game

Overview

Jules Verne’s classic novel Twenty Thousand Leagues Under the Sea tells the story of Captain Nemo and his astounding ship, the Nautilus.

Set in year 1866, this amazing electric-powered submarine travels across the seas tacitly on missions of research and exploration, but it isn’t long before two captive crew members, rescued from the wreck of a Nautilus attack, Professor Aronnax and Canadian whaler Ned Land, suspect Captain Nemo’s motives are more complex and perhaps sinister.

Can you command the Nautilus on its year-long cruise to destiny? Can you fend off giant squids, discover the South Pole, the Arabian Tunnel or the lost city of Atlantis? Can you scourge the high seas and create enough fear in the great maritime powers to free the oppressed colonial peoples of the world? There really is a whole new world to of adventure to explore and master when you are fighting Nemo’s War.

Complexity: 3 on a 9 scale

Solitaire Suitability: 9 on a 9 scale

Scale: Time is measured in weeks; each unit represents 1 major ship (its crew and contents) and each area is 1 ocean

Game Components: > 6 pages of color Rules > 24 Adventure cards > 54 color, die-cut 3/4" square ship counters > 45 color, two-sided die cut 1/2" round markers > One 11" x 25.5" color game map > 1 Adventure Epilogue sheet > 1 Score Sheet

Expansions

Nemo's War: Expansion Kit
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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