Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Wargames
LOS
You can pause the game at any time with dice
Introduction Scenario
Scenario 11 - Turn 7 - rain of mortars
Clipping all the counters for this game almost melted my counter clipper
Scenario 11 - turn 10 - Artillery fire, fires and smoke - Apocalipse now
Rescue mission.
Combat! truly can look like a dexterity game in late turns..
Scenario 1 - Start Turn 5
Ongoing introductory scenario. Custom player aids.

Combat! Volume 1 (2019)

Players
1
Best: 1
Playing time
120–360 min
Age
14+
8.37
Average rating
483
Ratings
3.47/5
Weight
#4097
BGG rank
Top 5,000
Designer:Ross Mortell
Artist:Nadir Elfarra
Publisher:Compass Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 2, Complexity 6.9, Theme 5
Strategy7.0
Luck7.0
Interaction2.0
Complexity6.9
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IISecret Unit DeploymentCampaign / Battle Card DrivenHexagon GridSimulationDice RollingSolo / Solitaire Game

Overview

Combat! is a solitaire game on man to man combat in the 20th century. The player will control Friendly forces and attempt to complete a scenario against enemy forces that are controlled by the game system. At the start of each turn the player will play 1 card from their hand to the Initiative track. This card will determine the initiative values for each of the player’s friendly teams and may have other effects depending on the card. After this the player will assign orders to each character on his side. This will determine the actions that the character can take this turn. Once all of the friendly characters have orders assigned to them the player will draw an Enemy AI Card for each enemy team with alerted characters on the board. These cards will determine the Initiative value for each enemy character and the Order that they will receive. The Order determines the actions that an Enemy Character will take that turn. The game turn is then played through in 4 Impulses. From the lowest initiative value to the highest each Character (Friendly and Enemy) each Character will perform the action specified on their Order counter. All Characters will act on Impulse 1 before moving to Impulse 2, then Impulse 3 and finally Impulse 4. At the end of the turn all Orders are removed and the played cards returned to the respective decks.

With multiple maps and nearly a 800 counters Combat! will keep you entertained for years to come.

There was a counter printing problem in the first copies, but that was corrected with replacements long ago; any copy you buy should have correct countersheets.

Scale: - 10 yards per hex

Expansions

Combat! Volume 2: An Expansion for Combat!
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.