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Aeronef Captain's Handbook (2002)

Players
2–10
Playing time
60–60 min
Age
0+
6.90
Average rating
10
Ratings
0.00/5
Weight
Designer:Steve Blease, Matthew Hartley
Publisher:Wessex Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 10, Interaction 5, Complexity 0, Theme 7
Strategy9.0
Luck10.0
Interaction5.0
Complexity0.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionDiceWargameExpansion for Base-gameMiniaturesWorld War IBookSimulationDice RollingPoint to Point Movement

Overview

In 1895 English adventurer the Earl of Redgrave and his bride Lillia Zaidie land on Mars in their R-Matter vessel The Astronef. History changed from that date...

The Aeronef Captain's Handbook is a supplement for the popular VSF flier combat rules Aeronef: Victorian Science Fiction Flyer Combat Rules. It contains:

rules for introducing Martian aeronef into your battles with their new gas and electric weapons.

an expanded geo-political and scientific time line from 1899 to 1911.

optional rules for players to expand the game to include air torpedoes, boarding, morale, multi-targeting, ramming and towing.

Aeronef strategic game rules to allow you to play mini-campaigns.

technological development timeline to reflect design improvements through the period.

rules to include aerofauna on Earth and the colonised planets.

four new scenarios featuring the new rules and craft in this handbook.

Please note The Aeronef Captain's Handbook is a supplement, not a stand alone product and you must own Aeronef to be able to utilise this product.

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