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Harpoon Naval Review 1994
Book Cover
Back cover
Credits listing
Table of contents

Harpoon Naval Review 1994 (1994)

Players
2–3
Playing time
180–180 min
Age
0+
7.31
Average rating
18
Ratings
4.00/5
Weight
Designer:David Nilsen, Larry Bond, Dave Schueler, Matt Irsik
Publisher:Game Designers' Workshop (GDW Games)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 10, Interaction 5, Complexity 8, Theme 5
Strategy9.0
Luck10.0
Interaction5.0
Complexity8.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

NauticalWargameExpansion for Base-gameModern WarfareBookPaper-and-PencilSimulationDice Rolling

Overview

The world is changing rapidly, and the rate of change seems to increase with each passing month. International political and military events and new developments in technology and weaponry tax the Harpoon player's ability to keep up with it all. So many potential scenarios, so many changes to platform and weapons data. But at the same time, there are still so many interesting historical events crying out for treatment in the Harpoon system. Enter the Harpoon Naval Review. At last, an annual forum for a wide range of Harpoon topics: Current events, naval affairs, and historical scenarios. From the Bush administration's last strikes into Iraq, to naval clashes off the coast of disintegrating Yugoslavia, to the Gulf of Tonkin, the Harpoon Naval Review delivers a broad array of scenarios to the Harpoon player...

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