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Box Cover
Module 5 Box contents
Module 5 Box contents
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Module 5 Box

High Frontier 4 All: Module 5 – Economy (2025)

Players
2–6
Playing time
60–300 min
Age
14+
8.75
Average rating
36
Ratings
5.00/5
Weight
Alternate names:High Frontier 4 All: Módulo 5 – Economía
Designer:Phil Eklund, Geoff Speare, Rogério Nogueira da Costa
Publisher:Sierra Madre Games +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 10, Luck 2, Interaction 9, Complexity 10, Theme 8
Strategy10.0
Luck2.0
Interaction9.0
Complexity10.0
Theme8.0

This game's strategy, luck, interaction, complexity and theme.

CivilizationScience FictionEconomicExpansion for Base-gameIndustry / ManufacturingSpace ExplorationStock HoldingMarketInvestmentOwnership

Overview

Module 5 Economy allows you and the other players to buy and sell shares in aerospace companies whose value is tracked in a matrix called the stock market. The players themselves are the customers for these companies, and with more customers for a customer service, the more capital the company can purchase and the higher their share value. If you own the most shares in a company, you are its chair and decide if dividends are paid out to the shareholders or instead the funds are reinvested into company capital allowing them to have cheaper services. Players buy shares in companies that are likely to rise in value and sell them when their cash could be better used elsewhere. Because shares are so easily bought and dumped, and they retain value after an Aqua crash, holding shares is generally superior to holding Aqua.

—description from the publisher

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