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Cthulhu: Dark Providence (2025)

Players
1–5
Best: 4, 5
Playing time
90–120 min
Age
13+
7.52
Average rating
848
Ratings
3.20/5
Weight
#3132
BGG rank
Top 5,000
Alternate names:Cthulhu: A sötétség birodalma +3 more
Designer:Martin Wallace, Travis R. Chance
Artist:Anders Finér
Publisher:Portal Games +5 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 6, Interaction 4, Complexity 6.4, Theme 6
Strategy5.0
Luck6.0
Interaction4.0
Complexity6.4
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

HorrorHand ManagementOpen DraftingPoint to Point MovementArea Majority / InfluenceDeck, Bag, and Pool BuildingSolo / Solitaire GameHidden RolesVariable Set-upDelayed Purchase

Overview

Set in the Cthulhu: Death May Die, Dark Providence is a competitive game in which players take on secret roles of Investigators, Cultists Or Dissidents from the most influential cities of the United States during the Great Depression. While the Cultists explore the nation's vulnerability seeking to remake it into a twisted version of itself by consorting with unspeakable beings from nightmarish dimensions, Investigators take the opposite side, standing against this dark providence. Meanwhile Dissidents are no longer part of either side. Dissidents score points for assassinating Agents and for sealing and protecting Gates. As enemies of both sides of the struggle, concealing their identity is paramount.

Each player's secret alignment determines how they’ll score points at the end of the game, however, this is not a cooperative game. During the game players use Influence cubes to bid for the right to claim Asset cards, take control of cities, and gather Mythos cards. Each new Asset card acquired improves the players’ deck and therefore the resources and actions they can perform during a turn. At the center of Dark Providence’s deck building mechanics lie the Asset cards. All players start the game with the same 10 initial cards. Regardless of their strategy, acquiring new Asset cards is fundamental to improve their decks.

Trying to keep their identity secret and avoid insanity, players perform a multitude of actions, swaying Hired Agents to their side of the battle, assassinating other players’ Agents, gathering additional help from Mythos cards, blocking other players from claiming cards, and sealing or protecting Gates, among others to gain Victory Points. At the end, only the player with the most Victory Points of the dominant side of the battle will win the game!

Dark Providence also has a brand new solo version in which a single player comes face-to-face with an Elder One attempting to corrupt the nation. The player takes the side of Investigators and plays against 1 of 6 Elder Ones, each with unique features and goals.

—description from the publisher

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