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Preliminary cover art
Final German cover
Final art of an agent card
Preliminary art for a slow Transporter card
Playing with prototype of the game

Krysis (2009)

Players
2–4
Best: 3, 4
Playing time
40–40 min
Age
10+
6.00
Average rating
283
Ratings
2.56/5
Weight
#16235
BGG rank
Outside top 5,000
Alternate names:Krystal Krisis +1 more
Designer:Zoltán Aczél, Zoltán Ágó
Artist:Sándor Zubály, Péter Zelei
Publisher:Rio Grande Games +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 7, Complexity 5.1, Theme 6
Strategy5.0
Luck5.0
Interaction7.0
Complexity5.1
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasyAuction / BiddingVariable Player PowersHand Management

Overview

This game of tactics, strategy and confrontation is set in a fantasy world after the Great Depression. Each player runs a company of special agents, and their agents become teams in threes. The aim of the game is transporting the crystals and leftover artifacts (guns and transporting means!) from the mine to your own campsite and from the campsite to your home. The transport will succeed only if the team is strong and fast enough, and if you can use the transporting capacity of your men optimally. However, nobody is left alone with their problems. The competition and the robbers ensure interaction and surprises…

The basic game consists of 5 rounds. Players try gaining crystals and artifacts from the central mining project (bidding for the best bunch of crystals), then in the tactically most important phase they choose their 3-card "teams" to take actions in order of their speed. On your turn you can go to the mine to take crystals to your camp; you can attack others' camps for crystals and you can transport your crystals home or to the bank from your camp. You can also collect or use the artifacts found: they can help in increasing your transporting capacity or battle power, but if you don't use them they can mean lots of points in the end of the game. At the end of the game, whoever has the most points (from crystals and artifacts at home and points from the bank) wins.

Krysis website and rules

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