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Preliminary artwork for the new Empires: Age of Discovery, the Builders Expansion -- Back of Box
Final Box Cover of Eagle Games Edition
Final Box Back of Eagle Games Edition
The new capital building tiles and national benefits for Glenn Drover's long awaited expansion to the Age of Discovery (originally Age of Empires III)
Who said boardgaming can't be romantic?

Empires: Builder Expansion (2011)

Players
3–6
Best: 4, 5
Playing time
90–90 min
Age
13+
7.55
Average rating
474
Ratings
2.93/5
Weight
Designer:Glenn Drover
Artist:Sean Brown, Paul Niemeyer
Publisher:Eagle-Gryphon Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 10, Luck 1, Interaction 9, Complexity 5.9, Theme 7
Strategy10.0
Luck1.0
Interaction9.0
Complexity5.9
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

CivilizationExplorationEconomicExpansion for Base-gameVideo Game ThemeSet CollectionVariable Player PowersArea Majority / InfluenceWorker Placement

Overview

An official expansion to Age of Empires III: The Age of Discovery, the Empires: Builder Expansion contains:

1) A NEW SPECIALIST: THE BUILDER Abilities: a) When placed on the colonist dock and sent to the New World it will increase the VP's scored for the region: +4 VP/Builder (of any color) for 1st place; +2 VP/Builder for second place. (The idea is that the colony is much more developed with cities and infrastructure). b) When placed in the Capital Building track, the player pays $5 less.

The Builder may be acquired via new Capital Buildings or when a player places a colonist on the 5th spot (Builder is Free, other specialists cost 5)

2) 20 NEW CAPITAL BUILDINGS These include some "buildings" that cost zero, but offer a one-time instant effect such as $7, 2 free specialists, and 2 free trade goods. So even if a player is short on cash, a building action is available.

3) A RULES SHEET with the new Builder Rules, Capital Buildings, and even special rules for a historical start (Each Nation has a special ability and one or two Capital Buildings to start the game). The idea is that the Spanish will feel like the Spanish (Conquistadors, etc.), The English will feel like the English, the Dutch like the Dutch, etc.

4) The MINT and OVERPOPULATION will, indeed be a part of the new expansion.

5) Expands the game to 6 players with a Complete set of purple colonists

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