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Urban War: CLAU Team Action (2008)
Players
2
Playing time
30–180 min
Age
0+
10.00
Average rating
1
Ratings
0.00/5
Weight
Designer:John Grant (I), John Robertson, Bill Ward
Artist:Christophe Madura, Stuart Beel, Clint Langley
Publisher:Urban Mammoth
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
- This game: Strategy 7, Luck 9, Interaction 5, Complexity 0, Theme 6
Strategy7.0
Luck9.0
Interaction5.0
Complexity0.0
Theme6.0
This game's strategy, luck, interaction, complexity and theme.
Expansion for Base-gameDice RollingAction Queue
Overview
This supplement introduces massive battlesuits, robots and warbeasts to the Urban War game.
Known collectively and ‘CLAUs’, or Capital Light Armoured Units, these huge engines of destruction are guaranteed to play a decisive role upon the battlefield. They open up a whole new range of strategies to you, and demand attention from your opponent.
Though they’re the focus, CLAUs don’t make the rest of your team obsolete, their roles might have changed, but each individual still has an important part to play.
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