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Mean Streets - a programmed solo adventure (playable w/ 2 players or a GM)
Combat Maps printed in small scale in the back of the book
Mean Street - cover
Back Cover
Advert for Mean Streets from ADQ 8/1

Mean Streets, Battle and Intrigue in the Ruins of Houston (1987)

Players
1–6
Playing time
240–240 min
Age
0+
0.00
Average rating
0
Ratings
0.00/5
Weight
Designer:W. G. Armintrout
Artist:Robert Eggleton, Dan Carroll
Publisher:Steve Jackson Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 9, Interaction 5, Complexity 0, Theme 8
Strategy9.0
Luck9.0
Interaction5.0
Complexity0.0
Theme8.0

This game's strategy, luck, interaction, complexity and theme.

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Overview

Mean Streets, Battle and Intrigue in the Ruins of Houston is a programmed Car Wars adventure requiring Car Wars or the Car Wars Compendium (with a set of maps and counters to play). It can be played solo, as a two-person game (agent versus gang vehicles), or with a Game Master.

"Good agents don't stay dead... You're a top agent for Texas Intelligence -- and somebody just killed you. Now you've awakened as a Gold Cross clone, to finish the job your former self started."

The scenario is set in the Houston of the Car Wars future. It features an atomic bomb plot, a ravaged inner-city, and, of course, roving gangs of murderous psychopaths.

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