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6 Nimmt: The jumping cow

Take 5: The Jumping Cow (2024)

Players
2–10
Playing time
45–45 min
Age
8+
6.88
Average rating
12
Ratings
0.00/5
Weight
Alternate names:6 nimmt!: Die springende Kuh
Designer:Wolfgang Kramer
Publisher:AMIGO
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 6, Interaction 7, Complexity 0, Theme 3
Strategy5.0
Luck6.0
Interaction7.0
Complexity0.0
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

Card GameExpansion for Base-gameSimultaneous Action SelectionHand ManagementScore-and-Reset Game

Overview

Promo Card for 30th birthday of '6 Nimmt'

The Jumping Cow doesn’t have a value of its own. When you place a card in the row with the Jumping Cow, use the card to the left of the Jumping Cow as your reference.

When you place your card in the Jumping Cow’s row, it jumps to one of the other three rows – to the one that has the lowest value as its last (rightmost) card.

The Jumping Cow may not have a value, but it counts towards the row’s card limit. A row counts as full if it has four number cards and the Jumping Cow in it.

If you take the row with the Jumping Cow in it, it jumps. First, take the number cards (but not the Cow) as usual, put them in your bull pile, and make the card you played the first card of the row. Then, the Cow jumps to another row as described above.

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