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OTR combined maps.  Richmond is the grey blob toward the bottom left of the north map.
Opening moves of campaign game
Playaid to be placed at the bottom of the south map. Handles the reinforcements, the off map movements, the Valley etc .... The pdf file is downloadable in the file section.
End of turn 2: Union forces bunch-up against Rebel defenses as Federal artillery reinforcements rush to the frontline!
This is how the North Map from On to Richmond (on the right) is located with respect to the South Map of Grant Takes Command (on the left).

On to Richmond! (1998)

Players
2
Best: 2
Playing time
180–180 min
Age
12+
7.98
Average rating
237
Ratings
3.33/5
Weight
#6117
BGG rank
Outside top 5,000
Designer:Joseph M. Balkoski, Ed Beach
Artist:Charles Kibler, Keith Rocco
Publisher:The Avalon Hill Game Co
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 6.7, Theme 5
Strategy7.0
Luck5.0
Interaction5.0
Complexity6.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameAmerican Civil WarHexagon GridVariable Phase Order

Overview

This is the sixth game in the Great Campaigns of the American Civil War series. It covers the Peninsula campaign.

(from the back of the box:)

On to Richmond! is an exciting game of strate­gy and maneuver. McClellan has overwhelming force at first, but Richmond is a long way off and the rainy season has just begun. Meanwhile reinforcements from all over the south are arriving in Richmond under the command of General Joseph Johnston. Waiting in the wings is a Confederate general by the name of Robert E. Lee. On to Richmond! recreates one of the most significant campaigns of the Civil War. If you're a history buff or an amateur strategist you'll enjoy matching wits with opponents or comparing your performance to the real generals of the campaign. As a player, you control Union and Confederate forces in turns representing one day of real time. The game's map is drawn exclusively from Civil War period maps from state and county archives. Each hexagon on the superimposed grid equals about 2,000 yards. Eight scenarios are provided, ranging in scope from the entire campaign to a short cavalry raid which can he played in just 15 minutes.

FEATURES:

An Interactive Game System which assures each game is exciting and unpredictable. Highly realistic rules and components that are designed to be easily played, One Advanced Game. 7 Regular Scenarios.

CONTENTS: 2 Rules Booklets 2 22"'x32" Map Sheets 3 260-piece Counter Sheets 2 Charts and Tables Folders 1 Ammunition Pad 2 Force Displays 2 6-sided Dice 1 Counter Storage Tray

Time Scale: One day per tum Map Scale: 2,000 yards per hex Unit Scale: Division to small cavalry detachment Players: Two players or teams Playing Time: One hour for introductory scenarios, 2 days for full campaign.

Expansions

The Skirmisher #1
Not available yet

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