Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Wargames
Planning the invasion of the North…handrawn county map to outline key VP areas and movement restrictions.
Front Box - Avallon Hill
Starting set-up for Scenario 4: The High Tide.  In this alternate history scenario, Ewell and his II Corps try to capture Harrisburg, the capital of Pennsylvania.
Scenario 4 setup: Confederate High Tide
Unit Marker Countersheet Front
Roads to Gettysburg
Back of the box with the scintillating Avalon Hill description of the game.

Roads to Gettysburg (1993)

Players
2
Best: 2
Playing time
180–180 min
Age
12+
7.81
Average rating
358
Ratings
3.41/5
Weight
#5000
BGG rank
Top 5,000
Designer:Joseph M. Balkoski
Artist:Charles Kibler, Keith Rocco
Publisher:The Avalon Hill Game Co
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 6.8, Theme 5
Strategy7.0
Luck5.0
Interaction5.0
Complexity6.8
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameAmerican Civil WarHexagon Grid

Overview

This is the third game in the Great Campaigns of the American Civil War series. It covers the battle of Gettysburg.

(from the back of the box)

Roads to Gettysburg is the third volume in Avalon Hill's series on the Great Campaigns of the American Civil War. Unlike most Civil War simulations, which portray specific battles, Roads to Gettysburg concentrates on the entire three-week campaign that led to the great struggle at Gettysburg. The Union player's objective is to defeat the Rebel army and push it back to Virginia. The goal of the Confederate player is to maintain control over the rich agricultural regions of Pennsylvania.

Roads to Gettysburg is easy to learn and several scenarios can be played to completion in about an hour. The two beautiful game maps, which are based on original Civil War period maps in state and county archives, portray Maryland and Pennsylvania as they were in the summer of 1863, including roads, turnpikes, railroads, rivers, mountains, cities, and villages. In the game, players control Union and Confederate military units in turns representing one day of real time. The game's interactive system of play assures that each scenario will be unpredictable, exciting, and competitive. An extensive historical article, detailing the day-to-day activities of the actual campaign, is included in the game.

You do not need to own Stonewall Jackson's Way or Here Come the Rebels! to play Roads to Gettysburg. Note: Owners of those games can join their maps to the Roads to Gettysburg maps to portray the eastern theatre of the Civil War from Fredericksburg, Virginia to Harrisburg, Pennsylvania.

CONTENTS: 2 Counter Sheets 2 22"x32" Mapsheets 1 Rules Booklet 1 Charts and Tables Card 2 Display Cards 1 Ammunition Pad 2 6-Sided Dice 1 Counter Tray

Time Scale: One day per turn Map Scale: One mile per hex Unit Scale: Divisions and brigades (with corps leaders) Players: One, two, or teams Playing Time: One hour for introductory scenarios, 2 to 14 hours for other scenarios

Expansions

The Skirmisher #1
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.