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Paranoia: The Uncooperative Board Game (2025)

Players
2–6
Best: 4
Playing time
120–120 min
Age
14+
6.67
Average rating
51
Ratings
2.67/5
Weight
#19446
BGG rank
Outside top 5,000
Designer:Javier Angeriz-Caburrasi, Stefano Guerriero, Juan Echenique
Artist:Ariel Orea
Publisher:Modiphius Entertainment
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 7, Complexity 5.3, Theme 6
Strategy5.0
Luck5.0
Interaction7.0
Complexity5.3
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionHumorTake ThatHidden Roles

Overview

Welcome to Alpha Complex, the perfect (and in no way dystopian) city run by the benevolent and infallible Computer! Alpha Complex is a dangerous place, full of mutants, secret societies, and other troublemakers. It’s quite likely that Troubleshooters will die. (It’s also quite likely that they will, in fact, be mutants, members of secret societies, and troublemakers.) Sometimes, the only way to get ahead (or, indeed, get anywhere at all) is to bend the strict rules of Alpha Complex but watch your back. If anyone witnesses your (justifiable?) acts of despicable treason, and lets the Computer know things might not go so well for you. Especially if the roving GuardBots have anything to do with it. Best of luck, and remember: the Computer is your friend! Trust the Computer!

To celebrate the 40th anniversary of the Paranoia RPG, Modiphius has released Paranoia: The Uncooperative Board Game a highly replayable game of sci-fi slapstick one-upmanship

Each player controls a Troubleshooter, tasked with carrying out the Computer’s orders in the hope of being promoted through the spectrum of Clearance Levels, and hopefully attaining the rank of Ultraviolet. When a Troubleshooter dies, high-tech rapid cloning procedures ensure that they can get back to work almost instantly. Clones are limited though, so don’t be too frivolous.

You start as a Red level Troubleshooter and can get promoted by completing Tasks. Your Secret Agendas – each player has a token for this – start at the other side of the Tracker. As your character is promoted, your ‘rainbow’ token moves right on this Tracker, and as you complete Secret Agendas , your counter for that moves left. If the tokens cross first, that player is considered the winner.

—description from the publisher

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