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Flux
Board, pieces and rules
Flux ‐ Oriflam Multilingual edition (EN/SW/FR/GE) - BackBox
Rules
Advertisement from Dragon (Issue 154 - Feb 1990)

Flux (1986)

Players
2–6
Best: 6
Playing time
90–90 min
Age
12+
5.45
Average rating
298
Ratings
1.38/5
Weight
#28902
BGG rank
Outside top 5,000
Designer:Julian Musgrave
Artist:Glenn Wallbridge
Publisher:Wotan Games +3 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 2.8, Theme 6
Strategy5.0
Luck5.0
Interaction5.0
Complexity2.8
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

FantasyFightingTerritory BuildingHexagon Grid

Overview

Players are wizards competing against one another for the title of Master of Wizards. Spells can be cast to summon creatures to fight or to create new terrain features. Creatures can also destroy opposing terrain markers.

As a wizard's terrain encircles more and more flux globes, his ability to cast spells increases.

After 10 turns, the wizards with the most Flux in his domain is declared the winner.

Flux is a very simple game, maybe 3 pages of rules. Creatures have a combat strength and movement value. To fight just roll a die and add your combat strength. High total wins. Spell casting is equally simple, just based on the range of the spell instead.

Flux is a nice, no-brainer way to end an evening.

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