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The contents of the Warparty box. The game map is made of two boards and covers 36"x30".
Final Map/Board for production
Early stages of a game that took place in February at a Central Connecticut Wargaming Association meeting.
Main Game Board
My wife playing the undead

Warparty (2013)

Players
2–4
Best: 4
Playing time
150–150 min
Age
14+
7.34
Average rating
159
Ratings
2.77/5
Weight
#11327
BGG rank
Outside top 5,000
Designer:Larry Bogucki, Jonathan Martel, Hal von Hofe, Chris Orszak
Artist:Guillaume Ries, Gary Blauvelt, Jesse Taliaferro, Gabriel Gendron
Publisher:Lock 'n Load Publishing, LLC.
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 5.5, Theme 7
Strategy7.0
Luck7.0
Interaction5.0
Complexity5.5
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

FantasyWargameAdventureFightingTerritory BuildingArea MovementDice Rolling

Overview

In Warparty, players take command of the heroes and armies in a fantasy world beset by conflict. An alliance of Dwarves and Humans are pitted in a battle of survival against the evil hordes of Goblins and the nefarious Undead. To win, players recruit massive armies, build cities, develop technology, and conquer territory in an effort to defeat their opponents by ultimately capturing their homeland. Beyond the mere battling of armies and world conquest, players direct the development of heroes to explore dungeons, battle fierce creatures, and gain valuable treasure and spells that can be used to turn the tides of war against their foes.

Player turns are broken into three phases:

Movement Phase: An army can move all of their units during this phase.

Combat Phase: An army engages in all battles and resolves all dungeons on this phase.

Collection & Placement Phase: An army marks all new territories they have conquered with their control markers, adjusts their new income level. An army spends their money on new units, develops or researches the ability to acquire new units, builds new cities and/or upgrades their capital city.

To win players must either destroy an enemy capital city or achieve an economic victory.

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