Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Wargames
I raided a trench for Trench Raid
Alternate 1 pg all soldiers
Casualties many; percentage of dead not known; combat efficiency; we are winning.
Found my first listening post.
Setting the scene with a "tempting souvenir", trench map and source material

Trench Raid: Solitaire Patrol Command on the WW1 Western Front (2025)

Players
1
Best: 1
Playing time
60–300 min
Age
14+
8.13
Average rating
96
Ratings
2.00/5
Weight
#11119
BGG rank
Outside top 5,000
Designer:Lisa Smedman
Artist:Ilya Kudriashov
Publisher:Compass Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 2, Complexity 4, Theme 5
Strategy7.0
Luck7.0
Interaction2.0
Complexity4.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IHexagon GridDice RollingSolo / Solitaire GameAction / EventCritical Hits and FailuresMap Addition

Overview

Trench Raid is a single-player game set on the Western Front in World War One. The player assembles a group of 10 raiders and plots their course on a map towards the enemy lines on the other side of No Man’s Land. With 12 different raid objectives and 20 random events that can take place during the crossing, no two playthroughs will be exactly the same.

The game also includes rules for campaign play — whether their raid was successful or not, the soldiers who make it back to their trench lines relatively unscathed will steadily get better at raiding, learning through experience how to survive.

“The generals would want to know which German units were in the line opposite you. And so they’d send up the order for us to raid. ‘Go get prisoners,’ they’d say. We knew it was a waste of time, and we hated it, but we did it. The idea was to crawl through the wire and jump into the enemy trench. We had to be quiet, so we fought with our bayonets, or with a studded club or the butt of our rifle. If we weren’t quick, the enemy would shout, and then the fun would start. Our bomber would throw a Mills bomb into the next bay, and after it went off the rifleman would dash forward and dispose of anyone who was left.” -British officer Murray Rymer-Jones

Complexity: Low Playing time: 1 Hour Per Raid Solitaire Suitability: Very High (Designed For Solitaire) Players: 1 Map Scale: 1 Hex = Several Yards Time Scale: 1 Game = 1 Raid Unit Scale: Individuals

—description from the publisher

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.