Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Thematic Games
The Walls are closing in!
We find that dressing appropriately for an adventure is always to be recommended.
Sample of figures painted.
Who needs painted miniatures?
Nicole Lagger, Tatiana Bregovic, and Bill Baker, rushing out the walls room...
The Adventurers: The Temple of Chac
My stab at painting the bridge
My wife is not too excited about my boulder roll...
Custom painted rock with a green mold wash for the walls
The next Adventurers Expansion? Hmmmm.

The Adventurers: The Temple of Chac (2009)

Players
2–6
Best: 4, 5
Playing time
45–45 min
Age
10+
6.60
Average rating
4,950
Ratings
1.66/5
Weight
#2153
BGG rank
Top 5,000
Alternate names:Die Abenteurer: Der Tempel des Chac +4 more
Designer:Guillaume Blossier, Frédéric Henry
Artist:Guillaume Blossier, Frédéric Henry, Miguel Coimbra, Édouard Guiton, Goulven Quentel
Publisher:Fantasy Flight Games +6 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 9, Interaction 5, Complexity 3.3, Theme 7
Strategy5.0
Luck9.0
Interaction5.0
Complexity3.3
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

ExplorationAdventureMiniaturesAncientAction PointsVariable Player PowersMemoryDice RollingPush Your LuckGrid MovementBias

Overview

The publisher says: The Adventurers features a fast-paced thrilling run through the Temple of Chac, the Mayan rain god. As your intrepid adventurers delve through the ruins, they will face deadly traps guarding the ancient relics they prize.

User Summary:

A very light dice-roller, basically a fun simulation of Indiana-Jones-style temple robbers. Players move through a Mayan temple, risking constant death while trying to get to the exit, carrying as much treasure as they dare. The more treasure cards you have, the fewer actions you might get this round. If your character gets killed, a second one can drop in and you may still get enough treasure and escape to win.

The temple starts with a room of crushing walls, leading into a winding passage that takes you past a lava pit and locked alcoves. The passage goes on, with two short-cuts that might save you time; a fast river or a rickety wooden bridge. You must balance attempts to grab treasure from the rooms, as you pass through, with staying ahead of a massive boulder, tumbling down the passage after you. If you have to let the boulder pass or be crushed to death, then you're forced to jump in the river and risk drowning just to get ahead. Otherwise, the boulder reaches the exit before you, blocking it and you're trapped forever.

A mix of very basic lucky dice-rolling, lucky card draw for the treasure, and some decision-making about possible risks. Beautifully produced, with 12 small but detailed plastics miniatures, and an exotic and deadly temple. Adults may tire from repeats of The Adventurers, but kids will get lots of thrills.

Expansions

The Adventurers: The Temple of Chac – Dalia Cardoso
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.