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Heroes II: Write & Conquer Box Front ENG

Heroes II: Write & Conquer (2025)

Players
2–4
Playing time
60–60 min
Age
12+
7.78
Average rating
35
Ratings
3.33/5
Weight
#17430
BGG rank
Outside top 5,000
Alternate names:Герои II
Designer:Yuri Zhuravljov, Egor Nikolaev
Artist:Sergey Dulin, Kristina Soozar, Roman Kuzmin, Mikhail Topta, Maxim Kozlov, Georgiy Davydov
Publisher:Hobby World
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 6.7, Theme 8
Strategy5.0
Luck5.0
Interaction5.0
Complexity6.7
Theme8.0

This game's strategy, luck, interaction, complexity and theme.

FantasyExplorationAdventureFightingVideo Game ThemeVariable Player PowersArea MovementPaper-and-PencilAction QueueIncomeAuction: Sealed Bid

Overview

Heroes II: Write & Conquer is a comprehensive strategy game in a handheld format. Explore territories, build castles, gather troops and search for powerful artifacts.

This is the second box in the Heroes game series, featuring 6 unique factions. The factions from it can be mixed with the factions from Heroes: Write & Conquer and Heroes 3: Write & Conquer.

The game lasts for 16 rounds.

At the beginning of a round, the first player chooses four actions out of five that all players in that round will perform. The first player writes the numbers 1, 2, 3 and 4 in the boxes of the selected actions — one number per box. The number determines the order in which the action is performed and its level. The higher the number, the later the action is played and the higher its level. There are 3 types of actions in the game:

Wood, iron and gold gathering allow you to add as much of that resource to your inventory, as the level of the action is. Resources are needed for building and recruitment.

Building and recruitment action allows you to build structures and hire units of a corresponding level. Structures give you unique effects, while units are needed to fight with other players, monsters, or to be able to claim fortresses and artifacts.

Finally, movement allows you to move to other sectors based on the amount of movements points you have in this round. After all players finished their movement, different types of fights can be triggered. Players can fight each other if they happened to be at the same sector, or they can claim a fortress or an artifact of that sector. They can also fight monsters for reward. In order to do that, they’ll be spending combat units and compare their strength.

At the end of the game, players will count their victory points for the structures built, fortresses and artifacts claimed, resources gathered and monsters defeated. The player with the most VPs wins.

—description from the publisher

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