Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Wargame
Expansion Enemies
Package
Contents
Contents
With Base Game

Moytura: Mag Mell Expansion (2026)

Players
2
Best: 2
Playing time
45–45 min
Age
12+
8.36
Average rating
39
Ratings
0.00/5
Weight
Designer:David Thompson (I), Trevor Benjamin
Artist:Harry Conway, A. Giroux
Publisher:Bitewing Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 9, Interaction 6, Complexity 0, Theme 7
Strategy9.0
Luck9.0
Interaction6.0
Complexity0.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

WargameExpansion for Base-gameMythologyArea Majority / InfluenceSemi-Cooperative GameEventsVariable Set-upAuction: DutchTags

Overview

This expansion adds:

2 more double-sided map/setup cards 1 new deity tile (that optionally replaces one of the 4 core deity tiles). The deity is Lugh, God of Mischief, and he lets you reposition the non-player enemy units on the board which can allow for some interesting strategies. 3 new special enemy clans that each comes with their own set of units, cards, and tokens. They include some new token types you don’t see in the base game, such as permanent influence tokens (gotta try to prevent those from appearing before they stick forever), bonus scoring tokens (for whoever controls the space), and portal tokens (these are particularly nasty for letting the enemy overrun a region).

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.