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Take Off! - custom D8
Take Off! - the airplane player markers
The 6 plane fleets, 4 of each color.
Take Off! - sample card front
Take Off! - sample card back

Take Off! (1987)

Players
2–6
Best: 3, 4
Playing time
60–60 min
Age
6+
5.52
Average rating
182
Ratings
1.28/5
Weight
#28388
BGG rank
Outside top 5,000
Alternate names:Take Off! World Edition
Designer:(Uncredited)
Publisher:Resource Games +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 5, Complexity 2.6, Theme 5
Strategy5.0
Luck7.0
Interaction5.0
Complexity2.6
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameTransportationDiceEducationalAviation / FlightRoll / Spin and MoveOpen Drafting

Overview

This educational game, designed to teach geography (according to the Resource Games website) involves getting your fleet of up to four airplanes from one side of a Mercator projection-style roll-up mapboard to the other before anybody else can do the same. Two 8-sided dice have the unenviable task of handling five colors, wild jet symbols, and the Take Off! facet, which, when rolled, causes you to warp an airplane directly to the destination on a card you draw for this purpose. Hilarity ensues as your opponents fail miserably to pronounce the names of various cities around the world.

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