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Heroscape: Jandar's Oath – Monks and Guards Army Expansion
Heroscape: Jandar's Oath – Monks and Guards Army Expansion
Monks and Guards - Boxback

Heroscape: Jandar's Oath – Monks and Guards Army Expansion (2005)

Players
2–4
Playing time
60–120 min
Age
8+
8.33
Average rating
6
Ratings
0.00/5
Weight
Designer:Craig Van Ness, Rob Daviau, Stephen Baker
Artist:Jason Taylor
Publisher:Milton Bradley +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 10, Interaction 5, Complexity 0, Theme 9
Strategy7.0
Luck10.0
Interaction5.0
Complexity0.0
Theme9.0

This game's strategy, luck, interaction, complexity and theme.

FantasyDiceWargameExpansion for Base-gameFightingMiniaturesMythologyAviation / FlightModular BoardHexagon GridDice RollingAction QueueThree Dimensional MovementLine of Sight

Overview

2 COMMON Squads

Contents: Shaolin Monks (x1) Sentinels of Jandar (x1)

Terrain: 2x Sand Tile (2-hex)

"When attacking, Ullar's Shaolin Monks have the speed and ability to strike at all enemies nearby; and their unique Stealth Leap power enables them to bound over ruins, water and more. As defenders, Jandar's Sentinels are tough to penetrate: Shields of Valor double their defensive power and their flying power makes them swift and elusive on the battlefield. A wise Valhallan General will combine these awesome abilities for strategic advantage!"

Additional photos and forum posts can be found on the now deprecated entry, Heroscape Expansion Set: Jandar's Oath.

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