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Icewind Scourge

Heroscape: D3 Moltenclaw's Invasion – Icewind Scourge Army Expansion (2010)

Players
2–4
Playing time
60–120 min
Age
8+
7.80
Average rating
5
Ratings
0.00/5
Weight
Designer:Craig Van Ness, Rob Daviau, Stephen Baker, Colby Dauch, Peter Lee, Jerry Hawthorne, Chris Dupuis
Publisher:Wizards of the Coast
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 9, Interaction 7, Complexity 0, Theme 9
Strategy5.0
Luck9.0
Interaction7.0
Complexity0.0
Theme9.0

This game's strategy, luck, interaction, complexity and theme.

FantasyAdventureExpansion for Base-gameFightingMiniaturesModular BoardHexagon GridDice RollingGrid MovementPlayer EliminationThree Dimensional MovementLine of Sight

Overview

Icewind Scourge adds 3 Uncommon Heroes to your Heroscape army. Uncommon means you can field as many as points and starting zones allow, but you must track each miniature with a separate Army Card.

Contents: Master of the Hunt Ice Troll Berserker Frost Giant of Morh 6x Copper Exoskeleton Markers (Mezzodemon Warmongers) Oceanstrider Amulet Treasure Glyph

The Copper Exoskeleton Markers are for Heroscape: Moltenclaws Invasion: Valkrill's Legion Common/Uncommon Army Expansion

"Fighters from the Frozen Waste. The bitter cold of the Glacial Rift is nothing compared to the frozen fury of a Frost Giant of Morh. In full berserker rage, it will fight against death itself. Charging out of the frozen north, an Ice Troll Berserker is nearly unstoppable. Its rubbery skin quickly heals in its natural environment. Only the mightiest of the fierce firbolg becomes a Master of the Hunt. A javelin thrown by one of these unparalleled fighters can strike down even the toughest hero."

Additional photos and forum posts can be found on the now deprecated entry, Heroscape Expansion Set D3: Moltenclaw's Invasion.

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