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Combat Commander: Adversary (0)

Players
1
Playing time
60–180 min
Age
12+
0.00
Average rating
0
Ratings
0.00/5
Weight
Designer:Francis K. Lalumiere
Publisher:GMT Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 10, Luck 5, Interaction 2, Complexity 0, Theme 5
Strategy10.0
Luck5.0
Interaction2.0
Complexity0.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameExpansion for Base-gameWorld War IICampaign / Battle Card DrivenHexagon GridSimulationVariable Phase OrderGrid MovementSolo / Solitaire GameAdvantage TokenMovement PointsLine of Sight

Overview

Combat Commander: Adversary is a solitaire system that allows a human player to fight their way through any of the 24 scenarios provided with the 20th Anniversary Edition of Combat Commander against a completely automated opponent – the adversary. (The adversary works just as well with all previous editions of CC:Europe and CC:Mediterranean.)

Through a combination of control logic and guided randomness, the adversary sets up its own forces (on any map you throw at it), activates units, determines targets, advances into melees, rushes towards objectives, and certainly won’t hesitate to interrupt your turn with opportunity fire or the play of an inconvenient wire.

The system was designed with a care towards maintaining the ebb and flow – the feel – of a typical CC engagement: simple action resolutions and quick turnarounds, with surprises galore. The adversary acts logically, implementing tactics that produce results without turning into a predictable automaton. Underestimate that guy at your own peril.

—description from the designer

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