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Enemy Agent
Cropped image of the MB edition box.
Each Traveller has a Secret Identity that can only be revealed by putting it in the red transparent Scanner.
Image used with permission from www.stores.ebay.co.uk/vintage-board-game-emporium
Enemy Agent, Arrow Games edition 1975 (This image is copyright Dice Maestro Ltd & uploaded with their permission, see www.dicemaestro.com/vintage-games/retroactive.asp)

Enemy Agent (1975)

Players
2
Best: 2
Playing time
60–60 min
Age
9+
5.96
Average rating
32
Ratings
2.00/5
Weight
#24633
BGG rank
Outside top 5,000
Designer:(Uncredited)
Artist:(Uncredited)
Publisher:Milton Bradley +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 7, Complexity 4, Theme 6
Strategy5.0
Luck5.0
Interaction7.0
Complexity4.0
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

BluffingDeductionMemorySpies / Secret AgentsSecret Unit DeploymentRoll / Spin and MoveMemory

Overview

Players divide their 6 travelers into 3 secret agents and 3 tourists and select matching passports that will be used throughout the game. With throws of the dice, the travelers are moved from the hotel or railroad station toward the wall. After passing through the checkpoint, which can cause delays, travelers are moved toward the opponents buildings to locate his "Master Plan". When found, the "Master Plan" is rushed back through a checkpoint or "Over the Wall".In addition, each player has two inspectors, which are used to hunt opposing enemy agents.

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